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10 Powerhouse Video Games That Pushed Consoles TO THE

10 Powerhouse Video Games That Pushed Consoles TO THE LIMIT

#Powerhouse #Video #Games #Pushed #Consoles

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42 Comments

  1. I would say Duke Nukem Advance should get an honorable mention, the fact they were able to get a slimed down Duke Nukem 3D onto the GBA is impressible, and it was a fairly good FPS too.

  2. Not gonna step on Golden Bolt's toes and ignore ratchet and clank? Apparently the developers had to micro manage the individual disk sectors to get the damn game to play. It made emulators cry for the longest time.

  3. Make list about games that pushed consoles to the limit. Make number 1 a PC exclusive that never was on consoles…. Gotta love when a list can't even maintain it's own basic premise all the way through…..

  4. I have never had lag on a starfox session game. I have 3 copies of the USA version and 1 copies of the Japanese version. All are smooth and still a blast to play. "Let's rock and roll"

  5. Some other GBA games that pushed the system are Smashing Drive and Ecks vs Sever 2. While not great games, the technical achievements they pulled off are astounding.

  6. Star Fox's framerate was awful.

    Shadow of the Colossus and Tears of the Kingdom should be on the list.

    Shadow of the Colossus was an innovative game. It had giant bosses you could interact with and climb on. The framerate had trouble keeping up in some areas. It's also impressive how Tears of the Kingdom can keep a mostly consistent framerate despite being in a big seamless open world. The framerate can freeze when you drop into the depths but it's still impressive that the Switch can do all that.

  7. Should we also count Batman Arkham Knight? That game is seven years old now and people say it looks like it’s a game that came out recently so I’d say that was definitely a game pushed the limits of Xbox One and PS4. It makes me wonder can you really remaster the game for PS5 or PS6 without losing what made the PS4 version so good graphically. Still sadly, not the best Arkham game, but it has the best graphics of all of them.

  8. Uhhhg… The Strain is the presenter.

    As for pushing the limits. Cyberpunk 77 + Launch PS4s. I know from personal experience how bad it was to the point I made it a point to play it offline and do not patch anything. 47 game crashes, A self imposed speed limit when traveling in town and being forced to accept an ending I didnt want because the one I did just kept crashing after a certain point, The original launch PS4 was not up to the task of the game. Patches might have helped but the hardware itself just couldnt cut it.

  9. The two games that pushed my computer the hardest were Cyberpunk 2077 and RDR2. I have a water-cooled Ryzen 9 5950X, RTX-3090, and 32 GB RAM with 10 fans, almost everything runs smoothly in 4K at 144 FPS, but Cyberpunk in 4K highest settings took it down to about 30 FPS and RDR2 managed about 70. If RDR2 had any ray tracing, i doubt it would have passed 30 FPS.

  10. Crysis wasn’t just badly optimised, it was designed with the plan that moore’s law would continue, but quantum physics had other ideas. At that time silicon hit a wall and the AMD X64 architecture along with multithreading became the preferred route. The original, unpatched version of Crysis is still single threaded and will still struggle on a lot of modern systems.

  11. Star Fox didn't push the SNES to it's limits; it went beyond them and needed additional hardware on the cartridge… as you mentioned!
    It's a bit of a cheat.
    Like DK64 needing the expansion pak since it used more RAM than the N64 had

  12. I was amazed at how much Snake Eater pushed the PS2. It was the first time I heard it struggle even after over 12 hours of playing Hear Comes the Pain. I thought it was the norm. So when I played The Last of Us on the PS3 fat v2, I was smiling because it was struggling. Then it got YLOD, and it took a while before I saved enough for the slim.

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