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I Built the ULTIMATE New 3DS XL from Junk

I Built the ULTIMATE New 3DS XL from Junk

#Built #ULTIMATE #3DS #Junk

“The Retro Future”

This is one of the hardest Nintendo consoles to take apart and work on. Can I transform this beat up 3DS into the ultimate NEW 3DS XL?

Joey’s video fixing it:
The Capture Kit:

Where I Buy Consoles:…

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27 Comments

  1. Absolutely love this! I'm incredibly excited to see how it all comes together. Videos like this add a lot of elements into the build that I wouldn't have thought of. It makes me wonder why auto manufacturers don't try more lol

  2. One can certainly appreciate the level of resolve and patience put in order to achieve this remarkable refurbishment. The level of craftsmanship is commendable and inspirational. Putting more effort to replace the top screen again is certainly not preferred by most hobbyists/repairmen. Well done 👍

  3. "i received a broken 3ds with a top screen that doesn't work, so i tore it apart, put it all back together and now i have a 3ds with a broken top screen!"
    brilliant.

  4. I have recently picked up an ultra thin soldering iron, found it super useful for those really precise jobs like that audio cable. I didn't know they existed but they do, it's like surgery!

  5. This would be amazing for playing on a CRT monitor, the 3DS main top screen is 5:3 (400x240p), so on a 4:3 CRT monitor @ 800x480p (line doubled), you will have minimal black bars on the top & bottom, 90 lines on top and 90 on the bottom, 5:3 is 4:3 basically but with just less vertical resolution (not as little though as 16:9, which is nearly 50% lower vertical screen estate vs 4:3, 5:3 only sacrifices about 10% vertical screen estate in comparison), so most of the screen will be filled nicely, 3DS games with full-fat motion clarity is so nice, the bottom screen is 4:3 of course, but the beauty of this is you can use the bottom screen as normal whilst using a big screen to play, but for games that use both screens, like Sonic Colours, you could have 2 stacked monitors for the ultimate DS setup (I say DS as I see the 3DS & DS as the same platform, the 3DS is just a DS Pro so to speak, though the DSi XL had much better screens, that is it has dual IPS 4:3 displays, whereas the 3DS has less vertical resolution as I said earlier, though only a 10% reduction, but worse than that, it uses TN (twisted nematic) LCDs, unless you were lucky enough to get an IPS model, some even had dual IPS, this is rare however, and a dual IPS 3DS XL goes for a hearty premium on fleabay, and lastly, they have inferior subpixels, and the bottom screen is almost an inch smaller versus the DSi XL @ 4.2 inches for the DSI XL & 3.34 inches for the 3DS XL, so the 3DS had better internals as far as processing, but inferior screens, audio, dpad.

    If Nintendo had just upgraded the DSI XL with the 3DS specs, it would have been a much better console to say the least, not to mention given the DSi XL dual analogue sticks, Nintendo was to focused on a pointless gimmick, instead of focusing on quality controls and the displays & audio quality, the same was true for the Wii, so many games would otherwise be absolute gems if it wasn't for the mandatory motion controls that ultimately just don't work, the Wii is packed with absolute gems, and once you play them with the modified controls that allow proper analogue and buttons to play, they are actually fantastic games, I'm really hoping some clever fella or gal produces a Wii motion to analogue emulator gamepad, so that we can play these games on real hardware rather than emulation, all you need to do is convert the X/Y motion axis to normal analogue, it just needs to be done in hardware for use with the Wii, the nunchuck is already normal analogue, so it's actually only the left main analogue that needs converting/emulating, and the IR pointer can just be emulated via a simple button press to make the right analogue operate as the pointer when pressed, so many games would be made playable if someone did this.

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