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Helldivers 2 Community In ‘Open Rebellion’ As Devs

Helldivers 2 Community In ‘Open Rebellion’ As Devs Respond…

#Helldivers #Community #Open #Rebellion #Devs

“LtBuzzLitebeer”

Helldivers turns to a familiar remedy to player complaints… Here’s the latest in Helldivers 2 News! Expect to find the TR-40 armor …

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22 Comments

  1. I was loving this game but now it's become more of a nuisance to play it. They keep touching the weapons and I'm tired of keeping track of what works and what not, if with every patch they destroy the new found balance and you need to find another loadout that works. Every time. I'm not touching this game until they really fix their shit or the Illuminates comes out. Wukong and Space Marine 2 are coming out soon and Helldivers 2 has become boring to play, ence a waste of time.

  2. Can't wait till the auto cannon has a 5 round cap and requires an actual teammate to carry the back pack.

    Seriously arrowhead you have the easiest layup ever, DO NOT NERF, in fact buff the absolute shit out of everything to bring them up a similar playing field so the guns don't feel so weak.
    We are hunting and fighting 2 to 3 story tall giant bile spewing spider monsters and a literal AT-AT that births more robots. Why tf would "realism" even be a major factor?!?!"

  3. Who can look at the helldivers data AND play the game and remove the flamethrower's use case: chargers?? It barely cooked through them without setting you back a tank. If the usage of something is too high like for the breaker incendiary or flamethrower, you don't remove it, you offer an alternative mechanic that encourages the gameplay you want to see. I remember seeing changes to encourage teamplay instead of team spread out or solo stealth. Perfect opportunity to have fire slow, weaken, or reduce the armor by a level temporarily on enemies for teammates to more easily eliminate them. But, these changes are to force loadout diversity, right? Good thing the most viable tertiary for bugs now is ol' reliable from the automaton front: the autocannon.

    Talk about an avoidable PR nightmare.

  4. Totally not related to Helldivers 2:

    o7 Timmy.

    I hope Papa will have your PS5, Xbox and Gameboy working again, but maybe you'll enjoy being outside and not want to come back inside, and that's fine too. It's fun to play outside and important for your health to do that every now and again. I hope Papa learns his lesson though; it's such a waste to work hard and spend all that money and sweat on the PS5, Xbox and Gameboy only to then destroy them with his own hands.

  5. After they said they already "learned" through railgun/Eruptor/ArcThrower, they still managed to f*** up with flame weapons and inci breaker.

    BRO YOU CALLED THAT YOU LEARNED?

    they learned nothing with balancing I guess
    The only thing Devs learned is "keep your mouth, watch your words when players are flaming with rage and fury.", thats why there's no second Spitz getting fired for this PATHETIC patch.

  6. When the PSN bs happened, I left a negative review and uninstalled Helldivers 2. When they reversed the decision to make PC players have to have a PSN account, I wanted to change my review to positive, but I realized I just couldn't. I realized that the account linking shenanigans was just a small part of my issues with the game, and that the constant nerfs had killed my interest in playing the game because I would always have to be afraid of my favorite guns being nerfed if they got too popular.

    Here we are 4 months later and I still check in with videos like these to see if anything has changed and sadly they never do. I'm afraid I'll probably never return to Helldivers 2 at this rate, and can't recommend it in good faith to people unless the ideology of the company undergoes a major shift. Its a damn shame too. I really did enjoy the 100 hours I put into the game but it seems those days are gone for good.

  7. I guess it’s obvious why we never got the cape design showing the negative review graph, they were just waiting to screw us over again! Maybe this time they’ll actually release it…but I doubt it

  8. Most ridiculous nerf reasoning to make it more "realistic ". Napalm used in military flamethrowers burns at 800 to 1,200 °C (1,500 to 2,200 °F) so that should be plenty of heat to spread from bug to bug and should cook those teeny tiny charger brains below the heavy organic armor 😅

  9. Now every time i dive in bugs mission, i will always bring commando + EAT + spear/orbital rail cannon + supply pack. Coz flamethrower really damn useless.

  10. Oh, so the guard dog is on the chopping block list now too? I love using that thing, when I play at all anymore, but it's already got enough drawbacks that it doesn't need any more. Those drawbacks being it's actually an automoton in disguise, as it is regularly trying (and succeeding) to kill its user and their teammates, will fire upon nearby patrols that the user is trying to stealth passed, and will often ignore things right up close until the user notices them and starts firing at them first. It also can't aim straight down. And all of that for just being able to beam things consistently.
    Honestly, those make for somewhat annoying, but otherwise amusing quirks of the weapon. If it has to reload or cooldown every .5 seconds like the other guard dog, it'll be useless too.

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