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The First Hero Mech! – Mechwarrior 5: Mercenaries Modded

The First Hero Mech! – Mechwarrior 5: Mercenaries Modded | YAML + Solaris Showdown 26

#Hero #Mech #Mechwarrior #Mercenaries #Modded

“Baradul”

The new Mechwarrior 5: Mercenaries DLC “Solaris Showdown” has arrived. Let’s take a look at all the gameplay aspects, story, new Mechs and weapon systems together. In this playthrough we will start a new career as a Mechwarrior thrown int o a conflict against our will.

MY MOD COLLECTION ►…

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24 Comments

  1. I just started MW5 (obviously not an early adopter) and I have bought all the add-ons. Still I have not found how to change the engine rating. Is this some MOD or did I miss something?

  2. You might wanted to stop using the Biomes mod. That puts a big drain on my system. I recently started using the Coyote mod and it adds the different maps without the drain of the Biomes mod.

  3. Thanks Baradul !!! Posting the mods that you use gives us the ability to MOD games identically and directly practice learning techniques from your ideas and videos… I actually treat your videos like a strategy and tactical sort of school… Let's not forget logistics as well because you certainly explain material and money management as well as time energy and personnel….

  4. If you have a heating battery with fins in that room Africans have this thing where they will connect a positive to it 2 magnets and use one of those dolphin devices to record the exact radio frequency to than turn that into a magnetron to microwave whites. You said it was abnormally hot. I'm saying if you have Africans even if they look super civilized this is what they do

  5. the Royal JJs are the issue why u dont feel much from the perk, they already have not the best horizontal boost, and -55% initial acceleration from the perk makes that quite feelable. but the fact that u dont slow down while jumping like u did on the other mech before when use 1 Royal JJ shows the perk works ^^

  6. TO DO LIST:

    * Recruit more pilots – IN PROGRESS

    * Build a Hollander – NEED SALVAGE

    * Build a Raven? – POSSIBLE

    * Test continuous lasers

    * Build Commando for parts – SOLD

    * Build Mongoose C-2 for parts – NEED SALVAGE

    * Use LRM100 in a mech

    * ER Micro lasers?

    * Build Hatchetman – SOLD

    * Test Small Automatic laser

    * Rebuild Loader King – IN PROGRESS

    * Rebuild Shadow Hawk – NEED MONEY

    * Put XL engine in Shadow Hawk – IN PROGRESS

    * Build Incubus – NEED SALVAGE

    * Build Stormcrow – NEED SALVAGE

    * Build hero Catapult – NEED SALVAGE

    * Build Rifleman IIc – NEED SALVAGE

    * Build Mist Lynx – NEED SALVAGE

    * Change jump jets on Hellcat

    * Rebuild Urbanmech IIc

    * Rebuild Urbanmech hero Street Cleaner – DONE
    * Strip Jenna IIcs – IN PROGRESS
    * Get more cantina missions

    Looks like Bara's computer is in need of a check up.
    The hero Urbie is nice but it could do with a little change to add some small lasers to it.
    Now you just need some money to build the Loader King.

  7. Would the quirks work with the LBX or chaingun? Traditionally a "streetsweeper" is a shotgun, and the spread reduction might work a treat for clustering to the same component with each shot. The chaingun being quirk-compatible would overcome the low armor damage and increase RoF; not sure about the weight of either, but it seems running a single weapon is going to diminish DPS a lot. 🤔

    Addendum: Not the cacti! 😱

  8. Hey, I have Street Sweeper too! I mounted a PPC-X and 4 T5 MGs. It dominates, but I think I will rebuild it, probably with RF weapons.
    Anyway, there's a strategy for the combat bonus. If you order your lance to occupy low ground next to the evac zone, you can pop them back up once the enemies come to you and then hide them again. Or if you have long range folks, put them on a mountain and watch them snipe enemies from afar. Seriously, you miss so much tactics and gameplay by not using the "go to location" command.

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