Canon

Aerospace Fighter Online! – Mechwarrior 5: Mercenaries

Aerospace Fighter Online! – Mechwarrior 5: Mercenaries Modded | YAML + The Dragon’s Gambit 36

#Aerospace #Fighter #Online #Mechwarrior #Mercenaries

“Baradul”

The new Mechwarrior 5: Mercenaries DLC “The Dragon’s Gambit” has arrived. Let’s take a look at all the gameplay aspects, story, new Mechs and weapon systems together. In this playthrough we will start a new career as a Mechwarrior thrown int o a conflict against our will.

MY MOD COLLECTION ►…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

28 Comments

  1. I am confused as to what is giving that Orion the "no minimum range for LRM's" Quirk…I have the same mech and think I am using the same mods but my mech does not have those same hero quirks.

  2. Its also worth pointing out that ASFs draw much of enemy's attention and this can be both good and bad depending on situation. Its good when you face a lot of enemy armor – you can shoot them one by one while they try to kill ASF. It is bad, though, when you defend a position from enemy waves because the enemies start shooting ASF and they dont actually come to you, so you will have to go and hunt them on the edges of the map

  3. I havent been using the mods like weapon emporium and clan invasion because I want my game to be balanced, but it is very interesting to see it in actual gameplay. Thanks for another great episode!

  4. @Baradul I installed your mod list, and been playing for a few days. Did my first infiltration mission, and no matter how far I am in the objectives, as soon as I pick up one of the mission crates, the mission ends, without me having to run to an evac zone… is this a bug you've encountered?

  5. .

    Hello! It's me again with my problems((( Sorry.
    I have invulnerable turrets in my missions. They have 0 health and damage does not go through at all. I searched in the settings, but found nothing. Google didn’t help me either. I don’t know where to turn.

  6. Fighters don't stack. I have 2 multi role ones and can on;y deploy 1. I don't know if you can deploy 1 of each type because I haven't found them yet. but they are expensive to run. and your rep coverage doesn't cover them.

  7. It blows me away how many Cbills you blow in markets where you are paying huge premiums because the people there hate you.
    If you need to do shopping it is a much better idea to bounce around areas where you have built up your reputation much better or to save your money till you get back to one again.
    You would avoid constantly running out of cash that way.

  8. You can only use one per drop. So if you have all three, once you pick one that is the only one you get that drop. Also, if it retreats due to damage, you cannot call in another one. Also, if you call one while at full speed, it drops your speed to the corresponding number pressed (7, 8, or 9). You have to release W and then press forward again to resume full speed.

  9. Wait, wait, wait, WAIT! PLEASE tell me you did NOT equip the Yad al-Jauza with ONLY LRM's! I don't care if its LRM quirk DOES allow you to fire them at point-blank range. They're still LRM's, which means they do less damage the closer the enemy is to you.
    If you were going to do anything, it should've been LRM's in the "shoulder," either SRM's or ATM's in the "underarm," & either ASRM's or SLRM's in the right "hand." That way, you'd have full coverage at any distance, & the ASRM/SLRM would be useful for anti-air – even directly above you, since it would be in the "hand." (Streak-LRM's being direct-fire weapons incapable of firing over terrain, but still having the ability to go VERY far.)

  10. If you stumble across the light naval ppc I’d recommend grabbing it and slapping it in a decent or good 100ton mech as while it’s kinda got a slow rate of fire it will delete mechs in a couple of shots if you’re wearing them down with some side weapons 😂 I slapped one in a Warhawk with side weapons being two clan pulse lasers and I believe and clan srm 6 and it could brawl with the best of them and delete heads even when I wasn’t trying 😂😂😂😅 oh and as a side note as I’m not gonna scroll through the comments to see if anyone else said anything about the ASF but you can only use one per battle period so even if you have more than one of the three fighters you have to pick and choose which one you want to use in the battle and the coyote mod at the bottom will tell you what each roll the fighters have and what they’ll do

  11. The chargers are cheap to get and the 400 engine is worth quite some cash (if you get it).
    Also you seem to get the same audio bug I encountered, where you constantly hear a distant whooshing at like the second half of the video.
    Had that so many times in my game. Iirc it even persisted in the main menu, so you have to restart the game to get rid of it.

  12. Updated tally of stuff to be done:

    * Investigate Medium Claws – Work well but where do they fit?

    * Find Medium Scrap Rifle Ammo – IN PROGRESS

    * Convert more low tier weapons – IN PROGRESS

    * Rebuild Locust LAM – LIGHT RIFLES AND OTHER THINGS TO MAKE IT LESS SQUISHY

    * Add AMS to all heavy mechs – IN PROGRESS

    * Collect parts for Stormcrow

    * Mount GUARDIAN ECM on mechs – IN PROGRESS

    * Add ROYAL JUMPJET to all Heavy mechs – IN PROGRESS

    * Rebuild Timber Wolf – IN PROGRESS
    * Put FCS BALLISTIC in Timber Wolf – IN PROGRESS

    * Get to Solaris VII – DONE
    * Join the Solaris League – IN PROGRESS

    * Put Clan XL into Black Knight – IN PROGRESS

    * Use Aerospace Fighter – DONE
    * Find upgrades for ASF – IN PROGRESS
    * Rebuild Atlas – IN PROGRESS
    * Install Gatling Guns in a mech – IN PROGRESS
    * Find LBX ammo for Timber Wolf build – IN PROGRESS
    * Experiment with Grenade Launchers
    * Put TAG on missile mech

    Nice episode. We saw good judgment in leaving a fight that you didn't need to take on, bad judgment in running out of money buying weapon systems you're not currently using and good judgment again in going for the pilot before taking on the Solaris League.

    Also, after you proclaimed that you don't really run the Hollander anymore, you required it for the next two missions.

Leave a Reply