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Fixing all the Federation Hero Ships in Star Trek Online

Fixing all the Federation Hero Ships in Star Trek Online

#Fixing #Federation #Hero #Ships #Star #Trek #Online

“Stu1701”

I go over all the Federation hero ships in Star Trek Online and what changes I’d make to make them better suited to recreating …

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31 Comments

  1. I think the Legendary Ambassador is good as is, except maybe some more console slots, because legendary. I still use mine from time to time, one of my character's daily driver is the legendary ambassador with an SS3 build.

  2. Here are some of my fixes.

    1). Not everything can be a 5/3; regardless of how the game is currently played, some ships are meant to be sort of large presences in space — imposing their will on areas. 4/4 fits cruisers/assault cruisers/battlecruisers.

    2). Like someone else mentioned, I’d give 4/4 ships a significant boost to beams in their inherent stats, particularly in side arcs. Something like +5% crth, +40% crtd, +75% cat1, and extend the engagement range to 15km. Something has got to be done about beam damage on those builds.

    3). STO should come to terms with canon reality. In canon, big ships win 95% of the time and small ships lose. I know the dominion took down some capital ships with their little escorts and the defiant was a beast, but cruisers and battleships ALWAYS outmatch little ones. In STO, there is no consideration given toward the class of ships when it comes to power delivery. Cruisers get the same amount of weapon and console slots as escorts. That’s preposterous. Smaller ships are more nimble, and rightly so. But a little escort shouldn’t be engaging an elite tac cube on its own and remotely standing a chance. Nor should it be conjuring a series of gigantic, super-powerful science anomalies destroying 10s of ships at once. STO has a problem with canon reality in that sense.

    4). Along the same lines, beams maybe shouldn’t be ultra powerful, but what has been going on with cannons is preposterous. A ship shouldn’t be able to go into ISA, set up in front of the opening three targets (assimilators), hit CSV, and have bucketloads of cannons firing at all of them. There is ZERO evidence in canon that such firepower exists. We might see some CSV, but not the sort of confetti-ish distribution of so much firepower. Even the Scimitar — which had 52 disruptor banks — wasn’t able to park in front of the theee other ships and unleash such firepower. It’s ridiculous. We DO have canon evidence of cruisers using FAW to great effect. In the same battle, Picard ordered the E to fire a zero-elevation full phaser spread. As a cruiser, it CAN “fire at will” from every facing.

    Like I have more of an issue with the way STO has treated ship classes and the preposterous abilities certain classes are able to yield than the seating and/or weapon layouts on specific ships

  3. For the Gal-X, I wish we could use the World Razer parts on it. The third nacelle would have been fitting on that ship along with the lance weapon under the saucer.

  4. TOS cruiser fits the MW spec more then temporal, so I say MW primary and temporal secondary. Also multi-mission cruiser lacks attract fire, flight deck carrier makes way more sense for the galaxy class. Cruiser tanks work best with attract fire aura. Sovereign MW makes more sense then command, enterprise-e wasn't the command ship during first contact etc. MW/pilot fine, but I agree battlecruiser. Legendary Oddy just needs a secondary spec seat intel is my choose, it still doesn't have one unlike every other ship in the bundle, so unfortunately I don't fly it even if I love the ship for this very reason.

  5. For the Oddessey, I think it should have frigate pets. (Like the Schimitar and similair ships) as the flagship of the STO Federation, it makes sense that it would have an escort like that

  6. the intrepid class is said to be a science class in the show… also miracle worker is the obvious choice for it following the theme of the show… and piloting was also a huge part of it, just look at it's battle scenes, also Tom Paris was a huge part on that too…

  7. The adament being mirror universes answer to the defiant well it’s not the mirror defiant, so let’s say it’s discoverse mirror defiant, o let’s pack it with as much death as possible give it the discoprise tactical flyers so give it two hangers if it’s the tactical flyers it’s small enough and we’ll it’s got a bridge window it’s not prime so either kelvin or disco becuz the large bridge window

  8. Please don't change the Disco FDC! I am using that as my pet main right now. 5/3, good hull points, 2 hangars… granted double temp is overkill, and the consoles could be miracle worked into being more engie… but those are minor annoyances and I am having fun with my tiny connie with more space on the inside than is available from the outside. (YES! The fuselage is ALL hangar space, and then some!)

  9. Hypothetically, as long as there would be another Excelsior after (your theory version). I would want an Excelsior that is a Flightdeck-Carrier, for my 'Shattered Universe' wish. lol

    28:33
    'Lower Decks' Sequoyah 'hot-rod' shuttles.
    No weapons. Why?
    Abilities:
    – Ramming Speed
    – (Shax) Boarding Party __ seconds after Ramming Speed, affecting (ship systems and/or bridge officer cooldowns).
    – __ seconds after (Shax) Boarding Party, explosive damage.

    No notes on the Titan-A/Ent-G.

  10. I actually really like the Ambassador class. They quickly became my favorite ship design and the very first time I saw the ship was in the mission in Star Trek online where you have to free it from the prisoner camp. Which I believe is a mission that is temporal in nature. I want a full spec temporal ambassador really badly.

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