Nintendo

FPGA Nintendo 64 gaming is here.

FPGA Nintendo 64 gaming is here.

#FPGA #Nintendo #gaming

“Modern Vintage Gamer”

Earlier this year FPGA developer Robert Peip started work on the “impossible” implementation of a Nintendo 64 FPGA core for the …

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21 Comments

  1. Let's see how cycle accurate it is? Plus next problem, are the ROM's now going to be legal? I have one in the bag, with Golden Eye, still goes. My second one. Got $5.00. Wonder what it's worth? Impossible is always just one, piece of luck or great idea away. 🙂

  2. Creepy AI exists and all kind of complex stuff, but people still struggled with the N64.
    Makes me realize how good it was to be a teen in that era, playing N64 on a console connected to a chunky TV.
    Emulation is sorta handy when that nostalgia starts tigling. You emulate and when you're done, you want it no more (sounds familiar in some way).
    "It's a thing of the past.". Only exception would be to play multiplayer modes in GoldenEye64 or Mario Kart 64, but ALL MY FRIENDS ARE DE-EAD! ALL MY FRIENDS ARE…married and occupied, but that's the same. So single play has no long term thrill anymore.

  3. I hope Robert won't join Nintendo soon to work on their terrible N64 emulators for the Switch. Very possible they'll approach him sooner than later.

  4. Great, yet another Analogue Device, that only Influencers and scalpers will be able to buy.
    Let them do their thing. We mere mortals, who can't even preorder the thing because of the ridiculous time constraints, will praise and celebrate Robert for the champ that he is.

  5. Man !!! I hope these come to fruition, would pair awesomely with portal 64 from james Lambert, and the mario 64 remake from kaze emanuar? I think it was…
    Im bloody excited!

  6. This gave me the idea to look at the GameCube real quick.

    And my conclusion is it might be barely possible, but good luck. Apparently, the CPU, including cache has about 20x the transistors (meaning that the logic needs to be 20x as dense, assuming the GPU and its cache scaled similarly), meaning that there will need to be a 20x improvement in either efficiency of logic or clever workarounds (such as, perhaps, using the ARM core to emulate some non-timing-critical details in software), and there will very likely be such a severe accuracy impact, that emulation is a serious competitor.

    Or, y'know, we can find a faster FPGA. (Good luck doing that without breaking the bank tho.)

  7. This new era of FPGA consoles is really amazing. I love FPGA from the first time i heard of it with the Analog Pocket! I'm excited to see what we can get in the future with that technology

  8. it's absolutely amazing work on this core and I'm very much hyped for it. The only concerning factor is how difficult it is to translate the N64 analogue range over to even the best controllers available today. I've noticed much jittering from the usually very subtle movement in games like Starfox and F-zero when running on the core. These games are still playable on the core but for the most especially fine movements in games like Star Fox, Rogue Squadren and F-zero, the exact experience is not being recreated. Some but not all people seem oblivious to what an actual well working N64 controller is these days such is their wear or just bad third party, but the jittery sudden movements in the games mentioned when running on the core is very telling that they are still not managing to translate this over

    Hopefully there will be a wealth of deadzone and individual axis adjustments options otherwise the whole brilliance of the core is lessened. An example if you want to also see the type of thing I mean then play the otherwise exceptional xbla Perfect Dark remake which is very polished but doesn't allow for the very slightest of movements when moving your aim. The developers really do need to better understand the issue otherwise this hard work is flawed. And while I do get that most games can certainly still be played well enough and certainly will feel much better using an xbox controller for example, they wont be representing how the range of motion actually behaves when comparing the two and so it's actually rather important this

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