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How to Make a Character in Daggerheart | Open Beta

How to Make a Character in Daggerheart | Open Beta

#Character #Daggerheart #Open #Beta

“Critical Role”

Game Master Matthew Mercer and fellow Critical Role founder Travis Willingham create the Campaign 3 character Bertrand Bell …

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38 Comments

  1. I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!

  2. Man I really hope this system is good. I got to jump in and playtest it. There are some cool ideas mentioned but the evasion mechanic and attack roles don't really make sense with the hope and fear dice.

  3. Looks good, but as far as i can tell, there is no monk or martial artist class or any way to build one, is there? I love martial arts and it is one of my favorite fantasies. I would love to see it added later on 🙂

  4. Hi so I downloaded the open beta materials and I noted that you have a section about mixed ancestry but im kinda confused on how it works? So if I want to be a deamon/dragons mixed ancestry so does that I mean I get all the abilitys of both or mix match abilitys and also it also confusing that deamon have 2 abilitys but the drakona has only 1 so does that mean I have to have just one ability or 2 abilitys because of deamon? So far I'm liking the character creation process so far but the mixed ancestry is the only thing I got confused about so if possible is there a video in the works explaining this or a FQA answer about mixed ancestry on the official website that I can try to understand it better?

  5. The "adventure wheelchair" is absolutely ridiculous and pandering to a customer that doesn't exist. It's gonna be hilarious when this product utterly fails like candela did.

  6. Really love how levelling works and the damage system. I still feel fuzzy on how the hope fear stress system works though.
    Also I really love the music at the end of the video, I wonder if they'll release that somewhere, or if its from somewhere

  7. Not sure how I feel about the HP system and damage. I'm all for ideas of wounds, like Minor, Major, Severe. Many games have done it. A game I'm working on does it. I much prefer wound systems over normal HP systems like D&D. Makes more sense. But here there is like 3 different HP signifiers. There's the damage the characters actually roll which can be high numbers like D&D but then those numbers only matter so far as the Wound Thresholds a character has so those numbers are almost meaningless.

    Rolling higher than a threshold makes no difference generally which kind of feels underwhelming. Like if a threshold is 15 for severe and you roll 25 damage, it doesn't matter, it's still just Severe. Same as if you rolled 15 which makes so much of the rolling feel, well, pointless. There's no real "Omg! I rolled super high!" feeling because it doesn't matter so long as you did a severe wound. Just mark off three HP.

    Then you have Stress which can, when full, become HP damage and furthermore, you then also have Armour which can reduce damage taken. It feels a little convoluted in some ways even though it's relatively simple in theory. Definitely easier to balance I guess using the thresholds as there are only ever 3 basic outcomes, 1 hp, 2 hp or 3 hp lost but makes rolling for that damage in the first place feel sort of like Ability Scores in D&D. Vestigial. Bloated. Why not just have a system that has you roll directly in some way for 1 hp, 2 hp or 3 hp damage? It also leads to a lot of resource management.

  8. i haven't had a chance to try it yet but it looks interesting, i do have one concern from the video though if every class has a fixed 2 domains attached to it with abilities that can be swapped fairly easily wouldn't that limit the replayability of the class? it seems like it would help aid roleplay and replayability if you could choose one of the domains you used. i may have missed or misunderstood something though

  9. "You don't want to be like, doing your taxes when it comes to everything in your bag just to survive" Speak for yourself Matt, I long for D&D 3rd edition's and Rolemasters granular item management.

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