Cisco
How to Make a Character in Daggerheart | Open Beta
How to Make a Character in Daggerheart | Open Beta
#Character #Daggerheart #Open #Beta
“Critical Role”
Game Master Matthew Mercer and fellow Critical Role founder Travis Willingham create the Campaign 3 character Bertrand Bell …
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Maybe I missed something, but what happens if you take damage below your Minor Damage threshold? Do you just take a stress?
I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!
Slyborn AKA Sharteshanian
so they are at the point its just reusing characters…..
Bertrand being slyborne but living his live pretending to be a noble is EXTREMELY in character.
I just realized how much i actually miss Sir. Bertrand Bell. 😔
any plans for a Daggerheart app, like pathfinder and dnd?
Got i relate so much to mat trying to keep Travis on track during character creation could stop laughing at him trying to keep him focused lol
I wish they had 3 domains per "class" like a stat spread triangle
I think it would be cool to make classes customizable where you can choose your domains. Like rogue can be either blade, midnight, grace, or bone
Man I really hope this system is good. I got to jump in and playtest it. There are some cool ideas mentioned but the evasion mechanic and attack roles don't really make sense with the hope and fear dice.
I imagine Bertrand has a phonebook of lovers XD
Looks good, but as far as i can tell, there is no monk or martial artist class or any way to build one, is there? I love martial arts and it is one of my favorite fantasies. I would love to see it added later on 🙂
Hi so I downloaded the open beta materials and I noted that you have a section about mixed ancestry but im kinda confused on how it works? So if I want to be a deamon/dragons mixed ancestry so does that I mean I get all the abilitys of both or mix match abilitys and also it also confusing that deamon have 2 abilitys but the drakona has only 1 so does that mean I have to have just one ability or 2 abilitys because of deamon? So far I'm liking the character creation process so far but the mixed ancestry is the only thing I got confused about so if possible is there a video in the works explaining this or a FQA answer about mixed ancestry on the official website that I can try to understand it better?
Since you hinted that there could be future classes for other domain combinations, would a Lycan class be Midnight/Blade?
The "adventure wheelchair" is absolutely ridiculous and pandering to a customer that doesn't exist. It's gonna be hilarious when this product utterly fails like candela did.
If your minor damage threshold is 5 and they roll 4 damage, do you not lose a hp?
Really love how levelling works and the damage system. I still feel fuzzy on how the hope fear stress system works though.
Also I really love the music at the end of the video, I wonder if they'll release that somewhere, or if its from somewhere
Why pronoun and not just gender?
A warrior with -1 in STRENGTH? Interesting….
Not sure how I feel about the HP system and damage. I'm all for ideas of wounds, like Minor, Major, Severe. Many games have done it. A game I'm working on does it. I much prefer wound systems over normal HP systems like D&D. Makes more sense. But here there is like 3 different HP signifiers. There's the damage the characters actually roll which can be high numbers like D&D but then those numbers only matter so far as the Wound Thresholds a character has so those numbers are almost meaningless.
Rolling higher than a threshold makes no difference generally which kind of feels underwhelming. Like if a threshold is 15 for severe and you roll 25 damage, it doesn't matter, it's still just Severe. Same as if you rolled 15 which makes so much of the rolling feel, well, pointless. There's no real "Omg! I rolled super high!" feeling because it doesn't matter so long as you did a severe wound. Just mark off three HP.
Then you have Stress which can, when full, become HP damage and furthermore, you then also have Armour which can reduce damage taken. It feels a little convoluted in some ways even though it's relatively simple in theory. Definitely easier to balance I guess using the thresholds as there are only ever 3 basic outcomes, 1 hp, 2 hp or 3 hp lost but makes rolling for that damage in the first place feel sort of like Ability Scores in D&D. Vestigial. Bloated. Why not just have a system that has you roll directly in some way for 1 hp, 2 hp or 3 hp damage? It also leads to a lot of resource management.
i haven't had a chance to try it yet but it looks interesting, i do have one concern from the video though if every class has a fixed 2 domains attached to it with abilities that can be swapped fairly easily wouldn't that limit the replayability of the class? it seems like it would help aid roleplay and replayability if you could choose one of the domains you used. i may have missed or misunderstood something though
Ccsmonaut Bertrand art is no doubt inbound from the Critter fan art community even as we speak here mid March '24!
😊😊😊😊
Why cards? Can we trade them? If not, they are just feats no?
Annnd this pathfinder pre built packs you choose from takes away the real customization of a character.
This system seems waaaay too complicated.
I feel like if Bertrand was a sorcerer, his magical bloodline would be Cholesterol
Lol , talks about agility shows a guy in a wheelchair
Of course Bertrand chooses the Call of the Slayer! Haven't you heard the legend of the Wispering Werewolf of the North?!?!?!😂😂😂
More daggerheart please
If this becomes a virtual game, I will play the hell outta this.
Its great to see it differentiating ac and evasion! Love to see it. Def wanna try this!
So far the mechanics seem to be an interesting blend of PbtA games, Savage Worlds, and D&D. I'm excited to dive deeper and see how it plays.
Needs an online website with character creation. Like DaggerBeyond or something
Don't forget those pronouns, lol
I like that there are cards for the different things. It makes building a character much more tangible.
"You don't want to be like, doing your taxes when it comes to everything in your bag just to survive" Speak for yourself Matt, I long for D&D 3rd edition's and Rolemasters granular item management.
This game looks good; character creation has a nice mix of abilities.