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Meta Quest Becomes OPEN! This Is HUGE!

Meta Quest Becomes OPEN! This Is HUGE!

#Meta #Quest #OPEN #HUGE

“Cas and Chary XR”

Yesterday, we got the biggest news we’ve had in a long time for the entire VR industry. ▻ Shop our VR gear here: …

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42 Comments

  1. rumor is xbox is doing the same with their consoles. Opening up for other manufacturers to make thier own xbox. The walled garden ecosystem doesn't work in 2024.

  2. When Mark Zuckerberg said he wanted to be the Microsoft’s open Windows OS for the Meta Quest versus Apple’s closed Vision OS when he reviewed the Vision Pro, he had put this on the back burner. He finally has a significant competition, and it shows.

  3. Meta wouldn’t be doing this if it wasn’t good for their business. It ensures no competing platform like Android XR can get a foothold in the industry.

    So I don’t think they’re really mellowing out.

    It will be interesting to see if other companies can make decent headsets so late in the game.

  4. I can see the Xbox-branded headset having some kind of Xbox overlay for the system and, in the future, providing access to an Xbox store and apps on top of it. It's sort of like how Samsung operates its devices on Android. You still have access to the Playstore, but also Samsung's store (which I never use).

  5. Meta is only partnering with 3rd party vendors with their Meta Horizon OS because Zuckerberg wants to own the Metaverse

    Those same partners will have to compete with Meta headsets that are sold at a subsidized price

    With Apple now in the spatial computing arena.
    Meta felt the need to do this now

  6. Anytime big VR news happens most of the time only VR channels cover it. Big gaming channels ignore the news or they demonize it. VR will never get big, unfortunately. The other headsets will probably fail.

  7. it seems like Meta is still intent on controlling content — like buying a car and only being able to drive on roads controlled by the manufacturer

  8. we are on the second step, going on the third (2028/2027/end of 2026), before the real totally vr/ar generation and the use with it, with16k resolution (8k per eye) for the premium devices (near 2031/2032/2033), but I wonder if there will be a device running "unrecord" with full path/raytracing, 16k … one day … i mean before 2050 or never (who knows…)

  9. Very very interesting video, thanks Cas. And yes, it will be very interesting to see what happens in the future. Funny sidenote – is that I watch a Sim Racing Channel that uses an overlay so that it "appears" like your watching the video thru a racing-helmet. So it was funny to watch your video, when every time you talked direct to the camera – your table/desk/curved monitor (I think?) made it look like I was watching you talk thru my own VR Headset. EG @ 9:54 for example, hahahaha. [;]-)

  10. One headset for everything is best, makes no sense to have to buy 2 3 or 4 different ones. Development will be hell, to many choices, price variations, and the stores should remain separate leave the shovelware out please. Don’t be like Nintendo.

  11. Hope they eventually go the full Google Android route; make the base OS FOSS, but require licensing to support the Meta store + some proprietary niceties. I love Android because I can opt for ungoogled GrapheneOS so I can fully control my device. Wish I could do that with my Quest.

  12. Gonna be interesting to see headsets from Asus ROG and Lenovo Legion but I like the idea of letting us choose the hardware as we would with a gaming laptop or an android phone. That's really going to drive massive innovation in hardware which will then give us more immersive software.

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