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Metroid NES is Actually Pretty Good

Metroid NES is Actually Pretty Good

#Metroid #NES #Pretty #Good

“Pipi DaFeces”

0:00 – Introduction
2:01 – Story
3:04 – Characterization of Samus
5:22 – Chozo
6:34 – Characterization of Zebes
8:07 – Presentation
9:55 – Controls/Performance
11:14 – Sound/Music
17:39 – Measuring Linearity
26:26 – Progression
29:17 – Sequence Breaking
34:57 – World Structure
38:06 – Level…

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24 Comments

  1. Choosing to ignore the era for which this game comes from Is it appearance law in your whole video.
    The pixels and color patterns look as bad as they do because in 1986 they were still learning what their hardware can do. This was only one year after super Mario Brothers and legend of Zelda. A lot of those graphics were kind of clunky. And what they were trying to achieve with Metroid was very new. If it were made in 1989 it would look a lot closer to super Metroid, which even that game was pushing against the boundaries of the super Nintendo.

  2. you over think the term linear with video games, most people merely consider a linear game to be one with a set path, no matter the map or movement options. metroid does have a linear path in terms of the intended items needed to progress to the next level, no all non linear games have this path, its the obvious path. Even in metroid one though we are given intended advanced movement options that complete break the linear path set. people these days for example use a glitch to get the varia suit early but i can do the same with just bomb jumping, a purely intended mechanic. edit: i see you covered the glitch but used ice beam to get to the varia without it. i swear no one talks about how bomb jumping really high was a thing on this game. ya i'm goign to say the varia sequence break is intended. try this, smash bombs as quickly as you can until you thumb bleeds and tell me how high you get by the end of it. don't get out of the morph ball, just try to get a high as you can without jumping. this is the brilliance of the bomb jump.

  3. personally i used to prefer the more robust sound of the FDS version, but lately i have changed that opinion, if oyu really listen you can hear that the melodies where redone for the NES and have sounds not at all used in the famicom version that makes it feel more refined. i REALLY need to do the mod that makes the extra sound channels more accurate to ultimately decide though because the "new" famicoms extra sound channels are a bit off i have read. edit: wish you would have muted the music in the background when you played the comparisions for the audio, hearing brinstar music behind kraid lair really threw me off lol

  4. a bit of info on the special mapper chips used in nes game, it was first a thing late 1989 in japan, we likely didn't see a game use them until 1990. i challenge you to find a game that had amazing backgrounds for the nes back before this time. you can find backgrounds but they are mostly solid colors with a cloud or two because they was all they could do at the time. custom mapper chips was the real game changer here.

  5. ok i gotta stop you on using megaman 5 to show how much better the nes "could be" this is when you need to know some things from that time, when metroid was made games still had a 47k memory limit, severely limiting the space they had to work with, this is evident in megaman 1 that was made during that same limitation. also later in the NES life time you started seeing games with special hardchips in them that enhanced the capability's of the NES which nearly all NES games would start having once developed depending on the needs of that game, paralax scrooling wasn't even possible when metroid was made on the NES until the chips were available. so no, when metroid was made the NES was not capable to doing the same stuff that megaman 5 could do. full stop

  6. the fact that the varia suit is a thing on zebes i always assumed that Samus had some kind of connection to zebes inhabitants, then she goes on a crusade to take all the metroids out in metroid 2 it made me feel it even more because that felt like it was for vengeance to go that far. felt pretty vindicating to see that theory conceptualized in zero mission when it came out.

  7. i just played through the nes and famicom version of this the other day and get bikini samus ending in both with 100% item completion. pretty nice for a game that i havn't picked up since i was a kid. nice, i actually played on my modded "new" famicom which is the same model you show here.

  8. You sound and write an awful lot like Nerrel. Almost makes me doubt if this is a swcond channel of his lol. Either way, im happy for the find because i love this style of content. Congratulations

  9. This is a really well made video, great job. Ive been seeing a bit more appretiation for the original metroid over the last few years, not like making it highly regarded but saying that if you have the right mindset, its not bad at all. Ive tried a few times to get into it, but i probably need to dedicate myself to a playthrough. Maybe if i make a video on Metroid, would love to retrospect on the entire series

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