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The King of Niche Retro Handhelds – RG Cube Review

The King of Niche Retro Handhelds – RG Cube Review

#King #Niche #Retro #Handhelds #Cube #Review

“Taki Udon”

Anbernic is back at it again with a new handheld release. In this video, we take an in-depth look at the new RG Cube.

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40 Comments

  1. Sorry for the delay, the battery life tests took way longer than I expected.

    Note: I used the Retro-8 core to play the Pico 8 games featured in the "What this does well" section.

  2. Another xbox layout. Why are so many retro handhelds using this layout?
    – A small corner at the bottom is not comfortable for a dpad which requires more pressure to use than a 3d stick. That's why a relaxed grip on the handheld is important, requiring it to go up.
    – 3d stick on top also makes wiggling movements harder to do than if it's low.
    – Also playstation was first, is more retro, and is what most retro games are more used to than xbox layout.
    – Also for those that claw grip, this is not possible when dpad is below.
    – Retro handheld developers: please understand this.

  3. The only thing I know of not mentioned in the review is that this device is apparently better than you might expect for playing native Android games. A lot of them will adapt better than you might expect to the 1:1 aspect ratio.

  4. The exact same handheld with a 4:3 screen would make SOO much more sense. Same height, more width…. Maybe a Nintendo style d-pad if I'm being really picky but that wouldn't be used much anyways.. This I will probably never get.. it's the Uncanny Valley of handhelds!

  5. You should never use 8:7 for SNES/Genesis and others of the time! That is a pixel storage format, display is still 4:3 or 3:2 depending on the resolution of the game.
    Those pixels have an aspect ratio of 7:6 or some other PAR, so you can't integer scale them without screwing up the geometry (e.g.: Sonic loops will be oval).
    The emulator needs to set the correct Display Aspect Ratio for the resolution and scale the pixels accordingly.

    Wii and PS2 480i/p is the same, which were never meant to work with square pixels at this resolution. They output 704 wide, targeting 10:11 sized pixels. Everything will be fat if you display them without scaling.

    (There are also some Wii PAL50 games that use more than 448/480 vertical pixels, as allowed by the standard.)

    This is a never ending source of pain that needs to be understood. I purchased Sonic SEGA AGES for the Switch. M2 programmed "normal" and "full" to a mode where everything is skinny.
    The correct mode on Switch is "dot by dot", which also seems to be mislabeled but I'm not sure if that particular game renders on a 1:1 PAR.

  6. Oh crap SON!!!! You just sold me on that thing with video out and Bluetooth. I needed something for Pico 8 and if this has the Video out the way you say it may not be as big but the picture should be awesome. Thanks. ETA Prime kind of missed the Video out thing. For the price though I just still need to think about it. IDK. Hmmmmmm

  7. For video out, did you try it with an EDID emulator? Sometimes I'll use an EDID Emulator when I have issues connecting to disobedient displays. Or sometimes I'll have to use one if I have a device lacking horsepower on a high res display where I know performance will suffer if said device tries to default to the capabilities of that display… It might be worth a shot to add an EDID Emulator to your tool bag for future video out testing.

  8. I'm a bit torn about this, which one is better? a rg 556 or rg cube? i assume both have the same performance because of the processor, but i need a device that i can carry in my pocket and i feel the rg556 is too big for that, i know the r4p would be a better choice but it's really expensive in my country due to taxes, meanwhile anbernic opened a local store that reduces the taxes making it 50% cheaper than the retroid devices. My biggest focus here is to play ps2, mostly rpg titles, i believe they're not the heaviest game on the plataform but i wanna a smooth experience without too much headache.

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