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These Two Are The Best Performers

These Two Are The Best Performers

#Performers

“Claus Kellerman”

If you don’t care about making credits then these two are the best.

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23 Comments

  1. Progetto No gold for you. Always bottom tier. I make credits with a booster but it’s less than a million per hour. Some TD’s are definitely better credit machines. But I don’t play TD’s that often. I’m an old cheap bastard!

  2. As a TD for making credits I use my  T-103 tier 8, it has a turret and some armor on it and 258 on ap and 307 on APCR, on tier 8 and 9 games you rarely need gold to pen only on some tier 10 games

  3. I like your videos and humor in general. However, your non-stop inflated attacks on QB is sad and pathetic and it seemingly goes a long way back for some reason. Once you actually refered to him when both of you investigated cheaters and rigged games, i liked that. You could handle him much more proffessionally, objective. With that said, I would like, for all kinds of games and content creators, to give credit where credits due. Its sad that you always derange into ravings about a fellow content creator and not seem to have an ability to hold any kind of objectivity. Its sad, because i like your channel and i follow QB too. You both have a great value for me in this game.

  4. it's funny you say that about TD's…. If you don't shoot at all, and just die, in the Skorpion G… you will make 25-35k in credits. If you shoot anything… you might lose credits.

  5. this is also the response from wg, another bs answer that they dont answer the questions,

    Thank you for taking the time to contact us.

    We appreciate your time and effort in creating an application for this matter.

    Please note that the balancer starts by trying to create a three-tier battle using the 3/5/7 template (three cars at the top, five cars in the middle, and seven cars at the bottom of the list) or some other variation (for example, 3/4/8, 3/3 /9, etc.). The option chosen by the balancer depends on the queue's composition.

    Determining the range of vehicle levels in battle and the type of battle. First, the balancer determines the number of players and squads appropriate for each combat level and type of combat. Next, the system analyzes the modes specified by the players, the equipment they chose, its levels, and the standard or preferential level of battles.

    Creation of two equal teams. Having determined the range of vehicle levels in battle and the type of battle, the system tries to distribute players among teams, taking into account balance requirements and restrictions:

    Templates. Both teams must follow a pattern: the number of vehicles at the list's top, middle, and bottom must be the same.

    Self-propelled guns. The number of self-propelled guns is limited to three vehicles per team.

    Wheeled vehicles. The number of wheeled vehicles is limited to one vehicle per team.

    Platoons. In random battles, only single-level platoons are allowed. The difference in the number of platoon players should be no more than three.

    Types of technology. The difference in the number of self-propelled guns, light tanks, and tank destroyers within each part of the team list should be no more than one vehicle.

    In addition, the balancer additionally tries to balance each part of the team list (bottom, middle, and top), taking into account the characteristics and roles of vehicles within types: the Maus tank is opposed by the Maus, Type 5 Heavy or E 100; tank T57 Heavy – AMX 50B and so on. However, in some situations, there will not be a symmetrical balance between playing roles. For example, if a vehicle with different roles is in a platoon.

    The balancer does not take into account:

    nationality of the tank;

    tank modules (gun, turret, engine, etc.);

    additional equipment and/or equipment installed on the tank;

    crew level;

    player skill level.

    Peculiarities of balancing platoons

    The difference between the number of platoon players in each team can be at most 3 (this number may be different if the criteria are relaxed due to a long wait).

    The maximum level of battles a platoon can engage in equals the maximum level of battles among the vehicles included in the platoon. The platoon is balanced according to the tank with the highest maximum combat level.

    The minimum limit for the level of battles that a platoon can get into is equal to the highest of the minimum levels of battles among the vehicles included in the platoon.

    When adding a platoon to a team, the balancer strives to ensure that the balance weights of all tanks in the platoon are close to the weights of the team's free seats. In this case, the tank with the highest balance weight has priority.

    If an individual tank (or platoon) waits more than 1 minute to enter battle, the criteria become less stringent. In this case, the balancer can create incomplete teams: fewer machines will be required, but their number will be the same in both teams.

    If the waiting time for a vehicle (or platoon) in the queue exceeds 5 minutes, a message prompting you to select another tank appears, and a transition to the Hangar follows.

    A platoon can contain no more than 1 tracked or wheeled light tank. Restrictions apply to Tier VII–X vehicles.

    Should you have any other issues, please do not hesitate to contact us.

    Have a great day!

  6. i asked wg to show in real time in a you tube video to show how the teams are made in mm to remove the conspiracy theory they stack teams this was the response that wg gave me

    Thank you for taking the time to contact us.

    We appreciate your time and effort in creating an application for this matter.

    Thank you for being so interested in improving the game. Please note that we do not aim to prove anything to the players. Players can believe any conspiracies or descriptions of how game mechanics work. This choice remains with the players.

    We can only describe how this or that game mechanic works. Believe it or not, each player makes the choice.

    We hope you understand the information presented.

    Should you have any other issues, please do not hesitate to contact us.

    Have a great day!

    what kind of bs is wg hiding in this game, i think mm is and will always be manipulated until wg shows the truth,

  7. I do agree premium tds are the easiest tanks to grind credits in but after doing some math my Charlemagne makes the most credits for me on a game by game basis and I do own several premium tds such as skorp strv s1 amx cda 105 etc but for some reason my Charlemagne is the credit making goat

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