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We start the Burning Crusade! – Mechwarrior 5:

We start the Burning Crusade! – Mechwarrior 5: Mercenaries Modded | YAML + The Dragon’s Gambit 33

#start #Burning #Crusade #Mechwarrior

“Baradul”

The new Mechwarrior 5: Mercenaries DLC “The Dragon’s Gambit” has arrived. Let’s take a look at all the gameplay aspects, story, new Mechs and weapon systems together. In this playthrough we will start a new career as a Mechwarrior thrown int o a conflict against our will.

MY MOD COLLECTION ►…

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40 Comments

  1. Hey baradule, wanted to say I love your videos and I have been playing since I was a child. My first was mech assault and have loved the franchise ever since. I just got a PC and got mech warrior online and wanted to know if you would be willing to try a build and possibly showcase it in a video. Love your content and you definitely inspired me to play online. I hope I can play a game with you one day.

  2. @baradul I really would love to see you try the JM6-S. I put 4 AC-5 BF’s in it and with all the cooldown reduction it comes with, the dps is through the rough! I can hear you giggling over the dakka. Only hang up is until you get clan endo, and clan XL it’s difficult to fit enough ammo on it to be for more than just short missions. I also know adding FCS for ballistic makes it even more insane among several other things. Check it out, I’m sure you’d love it.

    PS. There’s a mod for giving the commander Quirks. It’s a very nice addition.

  3. Orion still isn't at max armor… just saying

    I use the yellow jacket on a few mechs. They're fun and nasty. But "We have nothing else to sell." You have over 100 single heat sinks. You can sell some my man

  4. hi all. I've been out of this game for a year, because of updates ruining the mods constantly.
    Can I ask, is this still the case? I'm contemplating buying the last dlc and give it another go.

  5. The XL upgrade being a separate component to the engine core itself is such a weird concept. Like imagine being on the battlefield and an enemy shot crits your XL upgrade component. Mech instantly becomes 5 tons heavier and your legs crumple.

  6. This is more of a modding question, but how exactly are the quirks for the mechs generated in MW5?

    From what I can tell, it's pretty much Russian roulette, and you get what you get when the computer spawns the mech.

    Don't have the tools or some of the know how how to do it because I don't know the programming too well yet, but I would love to see a mod where you could transfer the quirk of a mech into another one.

    So let's just say you like The quirk, but you don't like the mech, you can take it out of that mech and transplant it into another one. Similar how you can take out bits and bobs out of one mech, and repurpose it in a different one.

    If you could swap around the quirks to fit your needs, that would be a very useful mod

    Don't have the technical know how to do it yet but I would build something like that if I could. Is anybody know the mechanics of the game and how that applies program-wise?

    Just asking because I have not seen any information on that explaining how it works. Just wondering if somebody knows.

  7. Updated tally of stuff to be done:

    * Investigate Medium Claws – Work well but where do they fit?

    * Find Medium Scrap Rifle Ammo – IN PROGRESS

    * Convert more low tier weapons – IN PROGRESS

    * Rebuild Locust LAM – LIGHT RIFLES AND OTHER THINGS TO MAKE IT LESS SQUISHY

    * Build a Nova – DONE

    * Build Crusader – DONE

    * Add AMS to all heavy mechs – IN PROGRESS

    * Collect parts for Stormcrow

    * Build an SRM 6 (c) mech build – SEE CRUSADER

    * Rebuild the Orion – IN PROGRESS

    * Mount GUARDIAN ECM on mechs – IN PROGRESS
    * Refit Hellbringer with Scrap Cannon – IN PROGRESS
    * Add ROYAL JUMPJET to all Heavy mechs – IN PROGRESS

    Once again the Locust Pirate's Bane shows how good it is in the recon mission. I agree that the flamers on the Crusader are maybe a little too much but it does turn you into "Baradul the Burninator!"

  8. Snowshoe and Mist were at the bottom there, you already picked them up. You've got Kelpie to pick up on Addicks and Chainsaw on Solaris which are both sorta nearby.

  9. Man you need to set up your lance with those mechcommander voices. Set hunter for one of your good pilots. Love that guy. Plus, the call outs are better. They call when enemy mechs are killed and stuff.

  10. Hi I was wondering if you could do a short video showing your mods and what they do for you. I've looked at the beginning of the raselhauge modded series where u kind of scroll through them quickly but I'm missing a few things I see in your game that I'd enjoy trying out. Enjoy your content, thanks.

  11. You should train Butler. Kind of low right now, but max evasion is 9. It's too bad the mech/pilot selection screens don't let you organize them into groups. Mech selection could just show you the mech bay layout

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