Nintendo

Welcome to Pikmin 5!

Welcome to Pikmin 5!

#Pikmin

“Nin10doland”

If you enjoyed the video, make sure to subscribe, leave a like and hit the bell to stay up to date on all things Nintendo, it helps more than you think!

Intro By Paulygon:

Outro: Qumu Pikmin “Today’s Results”…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

34 Comments

  1. Yes, but how would the day/night cycle work in an open world Pikmin??? I don’t think it makes sense. You would still have to retreat to your ship pretty frequently. Which I don’t think there would be a lot to do in the ship.

  2. One thing that maybe works against an open world is the scale it would need to be to actually feature different biomes. I guess you could find workarounds like having a glasshouse housing a tropical biome but in general, even if the world was as huge as that of Breath of the Wild scaled down to Olimar, it wouldn't lend itself to that much variety.

  3. I do have some Pikmin type ideas for the next Pikmin game.
    Lava Pikmin: This type looks like a black charred Pikmin with cracks of lava flowing through it and a volcano on its head and this type is immune to lave and fire but die faster to water than other types and their black charred body acts as an explosion shield where it's immune to an explosion but after that it loses it armor where it looks like a lava blob where it can't catch frostbite and it instantly dies to water. It has a 3x attack power but attacks 3 times slower than other types meaning it deals the same DPS as most other types but it can use the volcano on its head to erupt and damage enemies around it but can kill your own Pikmin. So this type is a high risk high reward type.
    Mud Pikmin: This type looks like a brown blob with a Pikmin face and a flower on it's head, it can walk across mud and can spit mud as an attack that can put out fires and bring fliers down to earth. They can also store bombs or icy blasts inside them to launch out later for more damage. Lastly on bottomless swamps if you throw some Mud Pikmin into it, up to 5 Mud Pikmin can merge into a bigger Mud Pikmin which is as strong as 10 Pikmin when carrying and in combat but after a while it will disband launching the mud Pikmin in all directions. Also when they come in contact with fire they turn into dirt where you can turn them back by whistling or spraying water on them.
    Slime Pikmin: This type looks like a green Pikmin with light green spots around it's body and has dark green eyes. It's body is really sticky and is hard to shake off. Like Mud Pikmin they can store bombs inside them as a ranged attack and can merge with 4 other Slime Pikmin, but their bomb throw has more range with and damage but a smaller explosion. Their bodies are extremely stretchy meaning they can grab onto rocks to make a barrier or a slingshot to launch the boulders in Pikmin 3 or launch enemies attacks back at them.
    Light Pikmin: This type has a black body with yellow eyes. They are immune to the hazard gloom which is what the Smokey Progg emits. The flower on their head also emits light but each stage acts differently, leaves acts as a spot light shining light like a beam, buds act like lamps lighting the area around them and flowers have a lightbulb on their head lighting the area around them like buds but can temporarily light up entire caves. They're also useful in combat as they can blind enemies with bright lights. So basically, its a walking flashbang.
    Drill Pikmin: This type has an tangerine body with small squinted eyes and claws. They're claws makes them excellent diggers having 5x digging speed along with giving them 1.2x attack power and can make shortcuts by digging tunnels back to base but can only dig on soft materials like dirt and sand. They can also do a drill attack doubling their digging speed and can drill into enemies dealing big damage but are highly inaccurate because of their eyes. They can also dig underground when left behind at sunset being sprouts to pluck next morning.
    Blade Pikmin: This type has a steel gray body and two blades for hands. They can be used to cut webs arachnorbs make and makes them easier to fight. They're also powerful fights having 5x attack power but aren't very useful when carrying as they can accidently slice spice berries when carrying them or even cut spicy berry plants making it so you can't harvest berries from it for the rest of the day, they also move 3x as slow when carrying stuff and have a 50% of dropping items they're carrying.
    Nature Pikmin: This type has a brown body with green leaves on its body. They're immune to pollen which causes your Pikmin to react like they would with fire. They can also control plants which can help them carry stuff or in combat, and can also release spores that can stun enemies, put them to sleep or even temporarily hypnotize any non boss.
    Tree Pikmin: This type has a brown body with a wooden texture with , as a leaf they don't have any defining traits except being as strong as 5 Pikmin, but when they consume nectar, instead of going strait to a flower, they go to to a sapling [Which is a bud for them] which not only makes them twice as big, they deal double damage and have the strength of 10 Pikmin and when they consume 2 full drops of nectar, they become a tree [Which is a flowered Tree Pikmin] where it 5 times the size of a normal Pikmin with triple damage and 25 carrying strength. They're only weakness is fire and poison as they die really easy to it even if you save them they revert back to a leaf.
    Spring Pikmin: This type has a dark orange body but instead of having two legs, it has one spring and a spring with a flower on it's head. Meaning after it's thrown it can ricochet off surfaces reaching items no other type can reach and bounce twice as high on bouncy mushrooms. Although they're great at reaching items that require a puzzle, they struggle at grabbing items anywhere else because they bounce off anything, which does deal impact damage meaning when fighting a creature in an enclosed area, it would be more fun and efficient with Spring Pikmin. They can also do an AOE attack where it flails around it's spring flower deal damage to anything unlucky enough to be in the blast zone and it can knock back or even kill enemy Pikmin or captains in versus.
    Gliding Pikmin: This type has has a light brown body with gliding wings on each of it's arms allowing it to glide through the sky. Although wings may be better in flight, gliding Pikmin have a better time flying in windy areas, are faster in the air and are immune to wind attacks as they can use the wind to fly up to a enemy and attack it. They can also glide when carrying items only if it's being carried by only Gliding Pikmin.
    Ant Pikmin: This type has a beige coloured body, with 4 arms, 2 legs, a thorax, an abdomen, two antenna one holding the flower and a pair of mandibles. This type can climb up walls and count as 2 Pikmin when carrying. They can also sting and shoot acid to stun creatures. They can also communicate with ant like enemies to help attack or carry which could make for a fun boss.
    Portal Pikmin: This type has a light blue. They can make shortcuts by making portals back to base or reach inaccessible areas. When shaken off, they have a chance to summon a portal below them right before they land and above the creature that shook them off to latch back onto them. Let me know what you think of these types and type your own ideas down below.

  4. Open world would NOT work for Pikmin. Open world would remove alot of the time managment, efficiency and planning of the core gameplay. Not everything needs to be open world to be good, and the smaller areas help the core gameplay more.

    Basically removing the day timer also just kinda kills the core gameplay by removing the time elements from the overworld and planning to do as much as you can in one day. Yea pikmin 2 didnt have time in caves but thats mostly so the caves could actually be chained in 1 day.

    I feel theres a decent lack of understanding of what makes pikmin.. pikmin here.

  5. I think open world makes a ton of sense, and I would be surprised if they didn't eventually go that route. Given the series lives on.

    Storywise, I'd like it to be about a group of settlers. Years after Pikmin 4 a group of settlers return to the planet, building a new settlement. Build your base into a town, recruit inhabitants, collect materials to expand, excavate areas, protect your town, etc. Add a mystery about the Pikmin 4 crew and Olimar to uncover, and you got yourself a game! I've been thinking about it for a while, conceptualizing it in my head. I played Kirby and the Forgotten Land, and missed the same town building in Pikmin 4. It could work so well. Call it a settlement, trade station (send ships with treasure) or a rogue crew escaping prison and trying to survive on a new planet.

  6. Love this concept, the whole open world aspect for Pikmin 5 would be the next step. I've talked about this in my Pikmin 5 videos as well it's so fun to talk about 😊

  7. I don’t want to be that guy, but I feel like an open world pikmin would remove a lot of aspects that make a pikmin game, and what fans love it for. There would be almost no dandori.

Leave a Reply