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Why Starbound Failed

Why Starbound Failed

#Starbound #Failed

“RoboKast”

Starbound is a space exploration game that was supposed to be the next Terraria – but it failed to reach it’s fullest potential on …

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30 Comments

  1. Okay, I couldn't finish your video, I just don't vibe with the style.

    If you're interested in feedback:
    – Slow down, please. The pace is a bit too quick to register everything, key example is having your crumpled paper background changing every 3-4 seconds. I'm getting very overstimulated by.. well nearly everything.
    – Not every popup needs a sound effect, or at least not one that spread across so many frequencies. Again, this leads to overstimulation rather quickly.
    – I just personally hate the trend of having a transcript of what you're saying flashing on screen one word at a time
    – Do we really need all this history on the game? Halfway through the video, I still don't know 'why Starbound failed'. I don't know if you're trying to pad out a video on a topic that doesn't take a lot of time to explain (I don't think you are, seeing the pace at which you're cramming stuff in in a 15min video), or just having clickbait-y titles.

  2. Starbound will always hold a special place in my heart. I had missed a lot of the drama but I did know the downfall was when they announced they were publishing the fire emblem esque game.

    That said, I preferred the pre 1.0 story like most of the people here. It went for a very safe and tame story instead of something interesting and cool.

    A lot of those 6000 players though were roleplayers after the original release, and I was one of them. We had good times together.

  3. Terraria meanwhile, has had countless 75% off sales, released on every platform imaginable aside from VR and more than a decade of free pre and post launch content 😂

  4. Personally I enjoyed Star-bound , my friends and I sunk alot of time exploring and upgrading our gear and ships, the bounty system felt fun and rewarding, and I personally had alot of fun crafting various food items. . That being said Terraria has a magnetic appeal that keeps me coming back every so often.

  5. I played Starbound a lot, I loved the game, but I played AFTER all the issues happened, I didn't experience the bad moments. For now, the only issues I have with the game are the lack of quality of life and optimization. Mods fix the lack of quality of life issue. Even with the bad optimization, I still have a lot of fun playing the game.

  6. A major killer was the revolving developer door. There was never a single, clear vision for the game – just a patchwork of orphaned mechanics loosely stitched together. The whole mech system is probably the most glaring example of this.

  7. I played starbound. I don't like being mean but the game was bad. Progression is slow, the game is very punishing on the "default" difficulty (losing every important item at each death). I never get further from second planet as it's just uselessly slow and difficult. I could bear all of that if multiplayer was more accessible. You had to reach a certain point in the story to be able to join your friends planets. Combat is boring. Every enemies is just a hp bar who move slightly differently. When enemies do become more interesting, it's just that their health and damage are boosted, making fight looking like hide n seek where you are just cowardly shooting at them from far away.

    Worst part was getting food, just hate it. Hunting need to be done with specific hunting tool, wich was not always your best weapons, farming is slow and requires too much attention to produce anything as each stage of growth of the plant requires to water it. Exploration is boring. You actually never really know what you're supposed to do next and keep wandering until you die from a cliff or from an enemy dealing way too much damage.

    Maybe it's a skill issue but i do not care, the game was not fun when other harder game like Celeste and Hollow knight were.

  8. I remember playing Starbound with my uncle and cousin back in 2013 and the game was great but didn't have much content. I didn't come back to it for years until after its full release, but when I did come back the game had more content but felt more hollow. There was just something about the story and forcing players down a repetitive questline every time you start a new world that ruined the space exploration aspect of the game. Funny enough, that's one of the big things that has damaged minecraft too!

  9. My one true gripe with Starbound is that anything you do on the planets is useless- aside from mining the bare minimum ore, that is. There are no unique NPCs and the story happens 100% off the planets. In other words, exploring is useless.

  10. The progression also felt super confusing and you would effectively be stuck in a tier of gear until you got lucky. It felt like nothing you built was good, and you never had good enough gear for the boss you are supposed to be fighting. I remember feeling frustrated I couldnt find anything better than my tier 1 gear even in tier 3, and my tier 1 gear was mid at best.

  11. The art style, imo, is just a downgraded version of terraria. Like, its genuinely unappealing. That and the fact the game was unironically funner before they "updated" it.

  12. I bought and played starbound when it was a beta. And i liked it. Yes, a bit slow and hard, but there was SO MUCH content… I celebrated the day when game was released… But then i launched it and my joy has gone. Every unique monster is now one of a few species. There's just a bunch of weapons instead of literally endless. Planets, biomes, they cut it all, leaving lifless bones of the game. I clenched my teeth and completed the game, hoping to unlock anything in the future. But no. There were no future which had deleted content. I deleted the game after finishing and didn't installed since. Even nsfw mods don't convince me to install it again. Sad story. RIP starbound, i remembered beta version as one of the good games deserving to live.

  13. I played it back in the Beta after seeing a youtuber play it. I came back and played through the story years later (I remember back when the only plot was bossfights that gated planets with better resources) and was disappointed to see how little hand changed. The art is gorgeous, so I hope the young artists will find places where they can be properly compensated for their amazing work.

  14. I personally think there are two big reasons why it "failed":

    1. They hyped the game up way too hard, leading to a lot of unmet expectations
    2. They are directly competing with Terraria for people's attention. Terraria being the king of this whole genre, and one of the best video games every made overall with a ridiculous wealth of content and polish. It is pretty much an impossible thing to measure yourself up against. This is also a reason why every single game that tries to emulate Terraria too much fails as well, they all compare very disfavourably.

    If you look at Starbound as it's own video game in a vacuum, it's actually a really solid video game for the price and objectively one of the best games from this genre of "side scrolling survival RPGs", or whatever you want to call it. Well worth it's price if you're into these types of video games. And if you give it some help with mods, then it sits comfortably at the second place right after Terraria in my opinion, with whatever could take the third palce trailing rather far behind.

  15. It was an actually alright game, except it really felt like it was unfinished in a lot of ways, the only real way I could get enjoyment out of playing the game was with mods, mind you the modding community was FANTASTIC it was amazing in every way, the only thing that held them back was the game itself.

  16. Maaan, that comment from Toby Fox must've hit like a train.

    Hey, at least it gave us the avali, ahahaha- oh wait that's a mod.
    Man, Starbound really doesn't seem very notable, and I've played Terraria.

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